Laws of Jelling

In most cases players never have to deal with legal issues, but here are the laws of the land for Jelling if needed. I will add more posts to cover the other areas of Alidor.

Small settlements without proper facilities, like jails or dungeons, will stockade people out in common areas. Stockade time is usually during daylight hours; people sentenced to the stockade report in to the local magistrate’s office, and are placed in the stockade in public view. During the winter months the stockade is moved inside the local great hall, or inn. Sentences can be reduced with good behavior, like showing up on time several days in a row.

Dungeon time is dungeon time.

Table 1: Legal Jurisdiction of the Nation of Jelling

Organization Authority Jurisdiction
Knights of the Southern Queen High Justice All lands within Jelling South of Shent Gorge
Knights of Nordoon High Justice All lands within Jelling North of Shent Gorge.
Gentlemen of the Watch Low Justice All large towns and cities
Galleywein Rangers Low Justice Galleywein Forest
Noble House Guards Low Justice Appropriate Noble Lands
Mayors, Sheriffs, and Constables Low Justice The local settlement they have been appointed to

Table 2: Crimes and Penalties

Crime Class Penalty
Aiding and Abetting Low 100 gp OR 500 gp OR 1,000 gp + 4 days in stockade or dungeon
Arson High 500 gp +, 1 day in stockade or dungeon
Assault Low 50 gp OR 1,000 gp, 2 days in stockade or dungeon
Banditry High Forfeiture of all possessions, 1 day in stockade or dungeon per 100 gp of stolen goods.
Battery Low 200 gp OR 2,000 gp, 10 days in stockade or dungeon
Blackmail High 90% of wealth, 26 days in stockade or dungeon
Blasphemy High Public whipping
Bribery Low Ten times value offered and public whipping OR forfeiture of all gold carried, and public whipping
Burglary Low 200 gp, 2 days in stockade or dungeon OR 1,000 gp, 10days in stockade or dungeon
Destruction of Noble’s Property High Cost of repairs, 1 day in stockade or dungeon per 1,000 gp of damage
Disturbing the Peace Low Up to 450 gp and/or 1 day in stockade or dungeon
Extortion High 90% of wealth, 26 days in stockade or dungeon
Forgery Low Confiscation of all possessions, 13 days in stockade or dungeon, loss of finger
Fraud Against a Noble High Forfeiture of all possessions, 26 days in stockade or dungeon OR death
Grave Robbing Low Confiscation of carried goods, 1,000 gp, 5 days in stockade or dungeon OR confiscation of carried goods, 5,000 gp, 13 days in stockade or dungeon
Impersonation of a Noble High Forfeiture of wealth and all possessions, 52 days in stockade or dungeon OR death
Interfering with the Representative of a Noble Low Up to 300 gp, 4 days in stockade or dungeon
Kidnapping High Confiscation of goods carried, 1,000 gp, 26 days in stockade or dungeon OR confiscation of goods carried, 10,000 gp fine, 104 days in stockade or dungeon, and loss of eye and hand.
Magical Assault High Confiscation of spellbooks, 500 gp, 4 days in stockade or dungeon OR confiscation of spellbooks
and goods carried, 2,000 gp, 13 days in stockade or dungeon, and loss of ear.
Malicious Mischief Low Up to 1,000 gp, up to 4 days in stockade or dungeon, and full reimbursement of property value
Manslaughter High Forfeiture of all equipment, property, and wealth, 52 days in stockade or dungeon.
Murder High Death
Negligent Use of Magic High Confiscation of spellbooks, 500 gp, 4 days in stockade or dungeon OR confiscation of spellbooks and goods carried, 2,000 gp, 13 days in stockade or dungeon, and loss of ear.
Ownership of Illegal Goods Low Varies: Confiscation of the item(s) owned and a warning and fine of 100 to 2,000 gp to exile from the region, as deemed by the item.
Perjury High 600 gp, 8 days in stockade or dungeon
Piracy High Confiscation of all wealth, 500 gp, 10 days in stockade or dungeon OR confiscation of all wealth, 2,000 gp, 26 days in stockade or dungeon, and loss of eye.
Resisting Arrest Low 300 gp, 2 days in stockade or dungeon OR 600 gp, 4 days in stockade or dungeon
Robbery High Confiscation of goods carried, 1,000 gp, 10 days in stockade or dungeon OR confiscation of goods carried, 5,000 gp, 26 days in stockade or dungeon, loss of hand
Sedition High 13 days in stockade or dungeon days in stockade or dungeon
Smuggling High Confiscation of illegal goods, 2,000 gp, 13 days in stockade or dungeon, public whipping, loss of a finger. Sometimes exile.
Theft Low Confiscation of goods carried, 200 gp, 5 days in stockade or dungeon OR confiscation of goods carried, 1,000 gp, 12 days in stockade or dungeon, loss of finger
Treason/Revolt High Forfeiture of all possessions, property, and wealth, and death by hanging, draw and quartering, or stoning.
Trespassing Low 20gp – 500 gp

Pathfinder Roleplaying Game

4e D&D Core Rulebooks (depreciated in Alidor)

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About shent_lodge

Shent_lodge, AKA Jon, started this website, in 2000, initially as a player's guide to his home game. He has run through, and run for hundreds of players of the Dungeons and Dragons game since 1980. These days he mostly plays the Pathfinder RPG at cons.