Tuesday, September 7, 2010

Laws of Melbrindar Keep

January 3, 2008 by shent_lodge  
Filed under Game Design, Jerren

Melbrindar Keep is the last “civilized” outpost on the pilgrim trail before heading out across the Valley of the Gods. It is actually a military compound with some of the strictest laws in all of Alidor. The ruler of the keep is the “Melbrindar” an ancient elf of the purest blood. The elf lord of the keep has no love for non elves, but understands the plight of those lesser people and the ruggedness of world outside. All are welcome to freely enter the keep so long as they follow its laws. Many refuse to enter, but those who do and a live within the bounds of the elfin law are rewarded with knowledge and skill for it was the Melbrindar who first stepped forward to teach the lesser races the ways of the sword and the bow, and for this reason, the Melbrindar was banished from the elfin lands making many enemies among his own people in the Talou Forest. Those people and beasts that have been cut down by the superior weapons and skills of those who train at the keep also hold grudges against the eldest of all elves and relentlessly conspire to silence the elf lord.

The laws of the keep are stricter than in native elfin lands and are definitely biased toward elfin people. In most cases non elves face death for the simplest crimes though with a few exceptions sentencing usually includes time in the dungeon or stockades; during this time if an elf can be found to sponsor the condemned then the sentence can be reduced to community service to the sponsored elf.

Stockade time in public areas are usually conducted in 6hour shifts broken up by 1hour period for bathing and exercise. Dungeon time is dungeon time with no breaks or exercise.

All non elf visitors are assigned an elf chaperone to ensure their safety within the keep. Most chaperones are quite helpful to their assigned guests given them guided tours and teaching them the proper mannerisms and etiquette to be used among the elves, but on occasion you can get one that is quiet, possibly because she has taken a vow of silence as part of her training at the keep, or sometimes, one may have a grudge against being given such a menial assignment and will be no help at all.

Table 1: Legal Jurisdiction of the Melbrindar Keep

Organization Authority Jurisdiction
The 99 High Justice All lands within sight of the keep and its interior
White Sashes High Justice Within 600 feet of the Melbrindar
Rangers of the Valley Low Justice All lands along and within sight of the Pilgrim Road
Guildhall guards Low Justice Appropriate guild properties

Table 2: Crimes and Penalties for elves

Crime Class Penalty
Aiding and Abetting Low 100 gp or 500 gp.
Arson High 500 gp or 10 days community service.
Assault Low 50 gp or 2 days community service.
Banditry High Forfeiture of all possessions, exile.
Battery Low 200 gp or 2 days community service.
Blackmail High Exile.
Blasphemy High Exile.
Bribery Low forfeiture of all gold carried.
Burglary Low Exile.
Destruction of Noble’s Property High Cost of repairs or 1day per 100gp of damage in community service.
Disturbing the Peace Low Up to 450 gp.
Extortion High 90% of wealth, 26 days community service.
Forgery Low Confiscation of all possessions, 12 days community service.
Fraud Against a Noble High Forfeiture of all possessions, 52 days community service or exile.
Grave Robbing Low Confiscation of carried goods, 26 days community service.
Impersonation of a Noble High Forfeiture of wealth and all possessions, 52 days community service or exile.
Interfering with the Representative of a Noble Low Up to 300 gp, 4 days community service.
Kidnapping High Confiscation of goods carried, 1,000 gp, 26 days community service or confiscation of goods carried, 10,000 gp fine, 104 days community service.
Magical Assault High Confiscation of spellbooks, 500 gp, 4 days community service or confiscation of spellbooks and goods carried, 2,000 gp, 13 days community service, and loss of ear.
Malicious Mischief Low Up to 1,000 gp, up to 4 days community service, and full reimbursement of property value.
Manslaughter High Forfeiture of all equipment, property, and wealth, 52 days community service.
Murder High Death or Exile.
Negligent Use of Magic High Confiscation of spellbooks, 500 gp, 4 days community service or confiscation of spellbooks and goods carried, 2,000 gp, 13 days community service loss of ear.
Ownership of Illegal Goods Low Varies: Confiscation of the item(s) owned and a warning and fine of 100 to 2,000 gp to exile from the region, as deemed by the item.
Perjury High 600 gp, 8 days community service.
Piracy High Confiscation of all wealth, 500 gp, 10 days community service or confiscation of all wealth, 2,000 gp, 26 days community service, and loss of eye.
Resisting Arrest Low 300 gp, 2 days community service or 600 gp, 4 days community service.
Robbery High Confiscation of goods carried, 1,000 gp, 10 days community service or confiscation of goods carried, 5,000 gp, 26 days community service, loss of hand.
Sedition High 13 days community service.
Smuggling High Confiscation of illegal goods, 2,000 gp, 13 days community service days community service, Sometimes exile.
Theft Low Confiscation of goods carried, 200 gp, 5 d days community service or confiscation of goods carried, 1,000 gp, 12 days community service, loss of finger.
Treason/Revolt High Forfeiture of all possessions, property, and wealth, and death by hanging, draw and quartering.
Trespassing Low 20gp – 500 gp.

Table 2: Crimes and Penalties non elves

Crime Class Penalty
Aiding and Abetting Low 100 gp or 500 gp or 1,000 gp + 4 days in stockade or dungeon.
Arson High 1 day in stockade or dungeon, then death by hanging.
Assault High 2 days in stockade or dungeon, then death by hanging.
Banditry High Forfeiture of all possessions, 1 day in stockade or dungeon per 100 gp of stolen goods, then death by hanging.
Battery High 10 days in stockade or dungeon, then death by hanging.
Blackmail High 90% of wealth, 26 days in stockade or dungeon, then death by hanging.
Blasphemy High Public whipping, then death by beheading.
Bribery Low Ten times value offered and public whipping, or forfeiture of all gold carried, and public whipping.
Burglary High 10days in stockade or dungeon, then death by hanging
Destruction of Noble’s Property High Cost of repairs, 1 day in stockade, or dungeon per 1,000 gp of damage public whipping.
Disturbing the Peace Low 1 day in stockade or dungeon, then public whipping.
Extortion High 90% of wealth, 26 days in stockade or dungeon death by beheading.
Forgery Low Confiscation of all possessions, 13 days in stockade or dungeon, loss of finger.
Fraud Against a Noble High Forfeiture of all possessions, 26 days in stockade or dungeon then death by beheading.
Grave Robbing High 13 days in stockade or dungeon, then death by beheading.
Impersonation of a Noble High Forfeiture of wealth and all possessions, 52 days in stockade or dungeon then death by beheading.
Interfering with the Representative of a Noble Low 4 days in stockade or dungeon.
Kidnapping High 26 days in stockade or dungeon, and loss of eye and hand. or confiscation of goods carried, 104 days in stockade or dungeon, then death by hanging.
Magical Assault High Confiscation of spellbooks, 4 days in stockade or dungeon, and loss of ear or confiscation of spellbooks
and goods carried, 13 days in stockade or dungeon, then death by hanging.
Malicious Mischief Low 4 days in stockade or dungeon, and full reimbursement of property value.
Manslaughter High Forfeiture of all equipment, property, and wealth, 52 days in stockade or dungeon, then death by hanging.
Murder High Death by beheading.
Negligent Use of Magic High Confiscation of spellbooks, 4 days in stockade or dungeon, and loss of ear or confiscation of spellbooks and goods carried, 13 days in stockade or dungeon, then death by hanging.
Ownership of Illegal Goods Low Varies: Confiscation of the item(s) owned and a warning and fine of 100 to 2,000 gp to exile from the region, as deemed by the item.
Perjury High 8 days in stockade or dungeon, then death by hanging.
Piracy High Confiscation of all wealth, 10 days in stockade or dungeon, and loss of eye or confiscation of all wealth, 26 days in stockade or dungeon, then death by hanging.
Resisting Arrest Low 4 days in stockade or dungeon.
Robbery High Confiscation of goods carried, 10 days in stockade or dungeon and loss of hand or confiscation of goods carried, 26 days in stockade or dungeon, then death by hanging.
Sedition High 13 days in stockade or dungeon then death by hanging.
Smuggling High Confiscation of illegal goods, 13 days in stockade or dungeon, public whipping, then death by hanging.
Theft High Confiscation of goods carried, 5 days in stockade or dungeon, and loss of finger, or confiscation of goods carried, 12 days in stockade or dungeon, then death by hanging.
Treason/Revolt High Forfeiture of all possessions, property, and wealth, then death by beheading.
Trespassing Low 1 day in stockade or dungeon.
Walking clockwise inside the compound High Immediate death.

Pathfinder Roleplaying Game

4e D&D Core Rulebooks (depreciated in Alidor)

Possibly Related Posts:


Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Twitter

Comments

One Response to “Laws of Melbrindar Keep”

Trackbacks

Check out what others are saying about this post...
  1. [...] The laws of Melbrindar Keep are found here [...]