City of Jarlkirk

Home to templars and members of the League of Highhook, three northern kings and their followers set on making a nation in the north of humans. Ruled by King Harold Siggarson “Old Smoke Head”.

Home of the Hall of Highhook, meeting place of the leaders of the Kirks. Once a peaceful fishing village it caught the eye of Arnold Greymain leader of the people of Phinkirk. He built a summer palace here for him and his family. The village grew in size first to accommodate all the craftsmen involved with building the great palace, and later by all the bureaucrats that followed Arnold on his extended stays during the summer. Eventually Arnold decided to stay in Jarlkirk and appointed his son Edgar the Wise leader of Phinkirk. Ten years later the grateful Edgar poisoned his father and claimed rulership over both cities and the lands between them. This act sparked the kirk style of nationalism that still exists to this day.

A city in the Nation of Kirkland

Stats

Town Size large City
Population 35,271
Gold piece limit 65,000
Ready cash 3,953,250
Power Center(s) Conventional – Evil
Conventional – Unaligned
Community Authority Highest-level warlord
Guards/Soldiers 352
Militia 2,263

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About shent_lodge

Shent_lodge, AKA Jon, started this website, in 2000, initially as a player's guide to his home game. He has run through, and run for hundreds of players of the Dungeons and Dragons game since 1980. These days he mostly plays the Pathfinder RPG at cons.

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