Home to templars and members of the League of Highhook, three northern kings and their followers set on making a nation in the north of humans. Ruled by King Rolf the White.
Ram third son to King Phin Draely III, the third king of Phinkirk, was a ship builder. Disgusted with the the horrible weather in Phinkirk and driven by his dreams to make the biggest sailing vessel ever, he asked his father if he could build further up the coast away from the entrance of Kings Bay. The king obliged. 15-years later Ramkirk was the biggest and best ship building city in the north. Ram went on to build a fleet of warships which he used to sack his father’s city and make him self King. He change his title to Jarl and built a bigger city even further into Kings Bay called Jarlkirk. There he commisioned his pride and joy the Ray Princess, a 360 foot triple masted great galleon. Unfortunately he became too bold and attacked a dwarven settlement. Six months later three dwarven ironclad ships appeared and sank every ship Ram had in his fleet. The peace settlement with the dwarves stated that no human city in Kings Bay could build a ship larger than a common cog. Decimated by the dwarven treaty the Jarl Ram walked off a dock with a large bolder tied to his ankle. His wife ended up ruling until their son Jordan Draely was old enough to be king.
A city in the Nation of Kirkland
Stats:
Town Size Large City
Population 15,782
Gold piece limit 40,000
Ready cash 31,564,000
Power Center(s)
Magical – Lawful good
Conventional – Lawful good
Conventional – Lawful good
Community Authority Highest-level warrior
Guards/Soldiers 157
Militia 789
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