Tonight we completed the adapted RPGA version of Sinister Spire. Half the party made it out, the other half went home to review gaze attack rules for 3.5. Actually it was not that bad. The snake headed lady from Greek mythology did her thing well in the final encounter. I started off with a slightly reduced version of the gaze attack, the beast only did one attempt on her round of action, not on each players round of action, but once nearly all of the villain’s minions were dead, I started “final death” rounds where the gaze rules were in full swing, meaning, a save on each PCs turn, or be turned to stone. In round 3 of combat the party had reduced the DC of the Medusa type beast from 16 to 12 making the save more favorable for the players. When final death started on round 5 some of the players stood up and paced. The cleric was stone in round two; the fighter in round 5; the druid had lost half his strength, and everyone was covered in blood. When the battle ended, everyone cheered, then a minute later the druid dropped to jello, when he failed his second poison save, and his strength was reduced to one.
All in all, the players had fun, and we were able to complete the module in four sessions lasting about 4 hours each. The module has its ups and downs, but over all was fun to run for the group. No one is high enough level for part three in the series, but people plan to play through even beyond the end of LG on 12/31/2008. The coolest part of the evening was when they asked if I would continue to run 3.5 for the Illinois Role Playing Network next year. I said sure, not really knowing what I am am getting myself into.
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[...] I prefer to play the older 3.X rpga games and have issues with running the modules for the setting. I told the group as politely as possible that the 3.x RPGA modules give me ulcers when I run them. I should clarify that I totally respect the effort of the authors, because I have never published game modules myself, and only run my own games off scribbled notes and chicken scratched dungeon drawings, in many cases they are created as the players discuss topics around the tables. Nearly every module I ever ran, I ended up deviating from it, or just taking this piece or that and using a compilation for my home game. Even in the new 4e rpga you still have to run the game from start to stop without deviating, the only cool part is that I can tweak the “feel and flow” to suit the party and increase their enjoyment; something I can live with. It is the strictness of 3.x RPGA mods that give me ulcers. Anyway, tomorrow the groups begins the last part of a series they all have played and have had fun with. [...]