Tomb of Horrors
June 12, 2009 by shent_lodge
Filed under rpg
I have been tapped to run a modified version of the Tomb of Horrors for my local RPGA group. I am basically following guidelines of an old 3.5 RPGA Living Greyhawk Module called DMC1-01 Horrors Never Die. There are four modules in the Horrors Never Die series, but they are open to be designed as I wish, as long as I hit key story points. I am hoping the group has fun.
I have run the actual Tomb of Horrors and Return to the Tomb of Horrors several times over the years. I remember the first group through the Tomb of Horrors took three tries. Initially, the cleric and thief died, so they went back to town, raised them and tried again. On the second try, they got further into the tomb, and the cleric and the thief and the wizard died. Again, they went back to town and I seem to recall this time, the survivors were all naked. It took a while before they went back into the tomb again, because they had to buy clothing and gear, and restock magic items. I think they also went and bought the module between sessions (Google did not exist in 1984), because they all seemed to know what to do once they met the lich Acererak. On the final attempt, only two players out of six walked away alive.
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Tomb of Horrors is the best. It’s the module I learned on. If two of the six were still alive you must have been generous. Ha. Have fun with Acererak.
Yeah, I concur 1/3 survival rate is high, you must be a pushover DM
But counting all deaths, nine, 9 out of 6 characters died. Can’t figure out the survival rate but it’s negative. And negative survival rate seems about right for ToH.
I died when I played it and I had run the dungeon before. My PC’s soul got sucked away in the first round with Acererak –bad dice roll, which is why I like the game. Even if you know the dungeon, the dice still throw in enough variability to make it a challenge.