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	<title>Comments on: 4e Extreme Basic Play Revisited</title>
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	<link>http://worldofalidor.com/4th-ed/2009/07/14/4e-extreme-basic-play-revisited/</link>
	<description>A RPG FANTASY WORLD BLOG</description>
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		<title>By: Wyatt</title>
		<link>http://worldofalidor.com/4th-ed/2009/07/14/4e-extreme-basic-play-revisited/comment-page-1/#comment-463</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Wed, 15 Jul 2009 19:57:57 +0000</pubDate>
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		<description>Pretty cool idea. I&#039;ve always been bouncing around the idea of character generation using monster design instead of PC design, but I&#039;d make it slightly more complicated than pulling critters out of the monster manual. It&#039;s just in my nature.</description>
		<content:encoded><![CDATA[<p>Pretty cool idea. I&#8217;ve always been bouncing around the idea of character generation using monster design instead of PC design, but I&#8217;d make it slightly more complicated than pulling critters out of the monster manual. It&#8217;s just in my nature.</p>
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		<title>By: Anarkeith</title>
		<link>http://worldofalidor.com/4th-ed/2009/07/14/4e-extreme-basic-play-revisited/comment-page-1/#comment-462</link>
		<dc:creator>Anarkeith</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=1297#comment-462</guid>
		<description>Brilliant intro idea! I often wonder whether D&amp;D has become so complex simply to leverage the massive CRPG audience. Of course I evolved from a simple D&amp;D player in the 80&#039;s to an OCD powergamer, so 3.5 and 4e have been right up my alley. But for many of the folks I game with, it is simply overkill.</description>
		<content:encoded><![CDATA[<p>Brilliant intro idea! I often wonder whether D&amp;D has become so complex simply to leverage the massive CRPG audience. Of course I evolved from a simple D&amp;D player in the 80&#8242;s to an OCD powergamer, so 3.5 and 4e have been right up my alley. But for many of the folks I game with, it is simply overkill.</p>
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