Immediately they attack and fight until dead. How many times have you seen those words in a module? As game masters or dungeon masters we see them often in the modules we run. I can tell you, those words can make or break your game. Think seriously about the motivations behind your monsters; would they really attack until dead? Sometime adventures make a lot of noise coming down the hall. Maybe the monsters heard all the noise, or heard their neighbors in the room down the hall scream and die. I am just saying look at the monster instead of looking at what the author said about the monster, because sometimes a snap decision by you that the monsters do not attack, or surrender, or point the PCs off down the hall to the treasure room may make the dungeon more fun to the people at the table than just having another combat encounter.
Module authors can’t predict a gamers mood halfway through the dungeon, but you the DM can. So look up from behind the screen and stare into the eyes of the players. Check your notes if you keep them, or do what I do. Ask “do you want an easy encounter of a hard one?” That usually means do you want it by the book or some shot from the hip modification to get the group through to a point where there is either a massive encounter or a place to rest.

I am just saying check party morale and if it looks like they need a break, because the last three encounters said “Immediately they attack and fight until dead”, maybe give em a break and let the monsters surrender, or describe the room as empty as if whatever was in the room took off in a hurry possibly for their lives to escape being beaten by the party.
Possibly Related Posts:
- Word of the Week: JACKANAPES
- Word of the Week: ICHOR
- Word of the Week: HALIDOM
- Ending the Year with Pathfinder RPG Beginner Box
- Word of the Week: GEOPHAGY



Recent Comments