Man I used to think when I played RPGA games in the Principality of Ulek I was getting roughed over unfairly by some very heavy hitting modules. Apparently POU games were a cake walk compared to the Keoland. Last night I played in one of those Keoland games that was definitely a meat grinder. I am not sure what the name of the module was, because we are only halfway through it, and I forgot to make note of it, but boy, if there was a game hell, we were in it last night.

There are six of us, and two play cohorts, so we have a party of 8 10-12th level characters. We rolled right into combat almost immediately with two huge advanced air elementals in a big room. We had to chase one all over, while it spring attacked us to near death. No character deaths there, but combat dragged. Next, we face off against two beholders that were, well beholders! Two of them! We lost one PC there to a disintegrate ray eye stalk. We pressed on, and ended up in a 30foot square room just in time to fite two advanced efreeti armed with scimitars, and apparently class levels in something. The efreeti were the icing on the cake, they took out my PC right away, mainly because I thought my 31 AC would help me move to a new position ten feet away, where I had room to enlarge so I could reach them, they were 10 feet up. I did not realize the monsters had 15 foot reach and could both hit me; I went from 80 hit points to -40 with that maneuver. My bad. They also killed the party cohort healer and nearly killed my cohort wizard that had no cold damage spells; all in one round.
Some hardcore slayage was had by our DM. The game was meant to be tough, and he did warn us. We continue on with me and the others raised and still at our level until the end of the mod. I’ll write more when it is done. I just wonder if we will keep seeing monsters in pairs of two for the rest of the module.
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Just curious, was there any opportunity for RP in the session or was it a straight up combat grind?
We had time to get some healing spells off and there was some searching by the party thieves, but no time to rest and get back spells which is normal for RPGA games. People get away and quests fail if you rest. This is old RPGA LIving Greyhawk stuff. I suppose it is about the same in LFR.