One Ton Orc – Player Created Content
February 14, 2010 by shent_lodge
Filed under Featured, Game Design, Kirkland, Tortoise Cities
The best part about RPGs is when the players in your game start to get involved and add content. My home game world is really a mishmash of stuff I dreamed up and whatever my players threw into the mix to help make the game world make sense. One of my old players ran a campaign about ten years back where he created a flyer for a band called the One Ton Orc. His plan was to have the band as part of a plot hook. He said that his players had a blast in that game. Just recently, he came across the flyer he designed from way back then, and brought down from Wisconsin this weekend and gave it to me to scan.
Now Alidor has a traveling band called the One Ton Orc. I only had to ask the player what bar he wanted the band to frequent the most? He selected the Reeking Brownie Inn on the tortoise Ingersol. Besides already having some basic map details for Ingersol, I was able to add more content to my home game without much work.
Here is a Ingersol tortoise city stats pdf from my home game.
I really like it when the players start helping with content while playing, it really makes being the GM just that much less painful.
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This is great! Cracked me up. I’m also trying to encourage my players to help with content generation. I started up a small sub-group of my regular players (several of whom were also GMs) specifically to experiment with how much player input I could get away with. We’ve only played one session, but I’m encouraged by the energy that they’ve all brought to the game.
anarkeith´s last blog ..Campaign Notes: Talking to your DM
Cool. It doesn’t happen all the time here, but when someone at the table wants to add to my game I’ll let them. Zora Land, a district in Jelling, is one suggestion I had a hard time with, but everyone at the table insisted, it became part of the nation of Jelling.
shent_lodge´s last blog ..One Ton Orc the Band