I was just thinking about home rules. Who runs a game where there is no common language? In my home game I can not imaging this. I created a whole religion based on greed in Alidor, and I figured for this religion to really work, it would need a common language for trade among all the races, at least that is my game excuse for having a common tongue. Yup in Alidor, you can thank the church of Yol for a trade tongue. I figure, there are Yollian missionaries that go out into the world to teach the this common language to all. They do it to improve their profit and reduce paper work; multiple languages mean multiple interpreters and higher operational costs. One language equals lower costs…
I use the one common language rule for my game so the players could talk to each other. I know sometimes it is fun to role-play that you don’t know what the others are saying at the table, but I think that style of play would get old real fast. Imagine a game where everyone at the table is oblivious to what everyone else at the table is saying. How do run a game like that? I suppose if you have everyone playing the same race or enough of the players know at least one language like elven. Elves and Half-elves could adventure together without trouble I suppose, but then you get a player running a dwarf, and that dwarf does like the “elf” language and bang you’re back to some people knowing what’s happing in the game and some who do not.
Oh, and then there is always that one player that will never tell the “language challenged” player (dwarf) the true story, and you have a TPK on your hands or worse.
To me, it is just “crazy talk” to say you run a game where there is no common language in the world the payers explore. Crazy Talk.
Possibly Related Posts:
- Another Fun Roll 20 Game
- Playing Online with Roll 20 is Actually Just Like Gaming Around a Table
- Long Weekend Coming Up, Time to Catch up on Worst
- Pathfinder Tips for Convention Play
- Word of the Week: PRECIOUS