I decided to change the game stats for the city of Northpoint in my home game world using the PF Game Mastery Guide as a reference. I had stats on the town from days of old, but since my players may end up there in my to Kill a King game, I thought I should update things; I actually like the way PF GMG attempt to organize a town. I updated the actual static page for Northpoint with info from my blog posts so I don’t have to search all over later. Here is what I did:
I started with my old stats and then reinterpreted using chapter 7 of the PF Game Mastery Guide. I can not remember what web town generator I used to make Northpoint in the past I do know I have at least three copies of notes dating back to 1999 for Northpoint.
Here are the original stats: (I re-tweaked them for 4e before a I realized how puky that system was)
Stats:
Town Size: Small City
Population 10,646
Gold piece limit 15,000
Ready cash 7,984,500
Power Center(s)
Nonstandard – Lawful good
Magical – Lawful good
Community Authority
Highest-level warrior
Guards/Soldiers 106
Militia 532
To this:
CG Small City Capital city of monarchy Kingdom of Northern Jelling
Corruption +-1; Crime +0; Economy +3; Law +2; Lore +2; Society +0; Spells 9thQualities:
Holy site (Church of Yol, Church of Bilonoc, Church of Northern Jelling)
Rumormongering Citizens
Strategic Location (Secure harbor and Northern most defenses)
Tourist attraction (Capitol city and covered gladiatorial arena)Danger: 5
Demographics:
Overlord: King of Northern Jelling
Council: Harbor masters
Magical: The Bitter Dusk Magic GuildPopulation 10,646 (humans, half-elves, dwarves)
Notable NPC’s
King Artin Ivenent of Northern (CG Human Male barbarian 4/Aristocrat 16)
Cestus of Bilunoc (LN half-breed male cleric 17/monk2)
Salanda the Honest (LG Half-elf male Wizard 17)
Dougfred Vivofree (NE Human male cleric 10/rouge2)
Yattic Grimwald Mayer (N Human male aristocrat 3/expert 7)
Kromwold Dirthammer first mate of the Prince Calding (N Dwarf expert 4/fighter 5)Marketplace:
Base value 6,000
Purchase limit 37,500
Spell casting 9th
Minor items 4d4; Medium Items 3d4; Major Items 1d6 (75% 1/week)
Ready cash 7,984,500
Guards/Soldiers 106
Militia 532
Now I just have to update the town map…
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