Friday, September 3, 2010

The Kings Crew

August 29, 2010 by shent_lodge  
Filed under Game Design, Jelling

I decided to try the NPC Creator’s Toolbox for my King dungeon I am making. It is a random table set found in the Game Mastery Guide for the Pathfinder Role Playing Game. Overall it is useful in filling out characteristics of NPCs so they all don’t just have red shirts and answer to the [...]

The King’s Crib

August 25, 2010 by shent_lodge  
Filed under Game Design, Jelling

I am still rolling forward on my to kill a king dungeon. To help me out, I purchased a GameMastery flip-mat. I have quite a collection of these now. I have: the City Market, the Keep, the Bandit Outpost, the Arena and two Basic Flip-Mats; these pretty much cover all the bases in my home [...]

The Villain’s Escape Kit

August 21, 2010 by shent_lodge  
Filed under Game Design

Last week was a good week for me I was able to shop for new books and I ended up buying Advanced Player’s Guide & the Game Mastery Guide for Pathfinder. Both are great additions to the PFRPG game system. I may be bringing up parts and pieces from both as I do some tweaks [...]

Fun stuff in the new PF Advanced Player’s Guide

August 20, 2010 by shent_lodge  
Filed under rpg

I did get the Pathfinder Advanced Player’s Guide last week and I am very impressed with the book. There is all kinds of interesting rules additions and new character classes; sometimes though, it’s the little things that count in a new book. In the equipment section they have Brass Knuckles and a Battle Aspergillum and [...]

Fun Quick Convention Down Time Game

August 19, 2010 by shent_lodge  
Filed under Featured, Gaming Conventions, rpg

I am always looking for fun games that are quick to play; Munchkin, comes to mind right away, but the guys at Steve Jackson Games made an even quicker game called Zombie Dice. I bought the game last week and have been having fun playing it with the wife and kid. My son loves it [...]

To kill a King, his view of the world

August 14, 2010 by shent_lodge  
Filed under Game Design, Jelling

OK, so I set up last that the King of Northern Jelling must go. The choice of who will assassinate the king is left for the players; possibly a NPC with motive will do it hooking the party into hunting that person down bring them back to justice; you know, the typical who done it. [...]

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