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	<title>World of Alidor&#187; shent_lodge</title>
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	<description>A RPG FANTASY WORLD BLOG</description>
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		<title>Ending the Year with Pathfinder RPG Beginner Box</title>
		<link>http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 16:19:58 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3283</guid>
		<description><![CDATA[For Christmas I bought my son the Pathfinder RPG Beginner Box, because we felt it was time for him to try the game we play. Lucky for us, Paizo came out with an excellent product to introduce role-playing games to people who have never played them before. Seriously, there is some cut and polish to [...]]]></description>
			<content:encoded><![CDATA[<p>For Christmas I bought my son the Pathfinder RPG Beginner Box, because we felt it was time for him to try the game we play. Lucky for us, Paizo came out with an excellent product to introduce role-playing games to people who have never played them before. Seriously, there is some cut and polish to the product that just makes it stand out as something you want to try. Back in the day, I started with the Basic Dungeons &amp; Dragons game, I had a blast, and bought more, and more, and more… maybe I should not let my son play this game?</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/PF-Beginner-box.jpg"><img class="alignnone size-medium wp-image-3284" title="PF RPG Beginner box" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/PF-Beginner-box-300x198.jpg" alt="" width="300" height="198" /></a></p>
<p>I do know my perception of graph paper changed drastically after I mapped my first dungeon for the game; from that day on graph paper was a tool for mapping dungeons and nothing else. I hoard graph paper.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/graph-paper.jpg"><img class="alignnone size-medium wp-image-3285" title="graph paper hoard" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/graph-paper-300x280.jpg" alt="" width="300" height="280" /></a></p>
<p>The Pathfinder Role Playing Game Beginner Box is cool and here is a quick comparison between the old and the new; I am sure the other flavors of Dungeons and Dragons over the years had beginner box sets, but none spoke to me from the shelf the way this one did, that, and it was Christmas, and my son was ripe to try something more advanced than Shoots and Ladders, or Settlers of Catan. We are also trying to get him away from his DS. Who let him get that?</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/borg-odd-fighter.jpg"><img class="alignnone size-medium wp-image-3286" title="Borg the ODD fighter" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/borg-odd-fighter-300x290.jpg" alt="" width="300" height="290" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/PF-fighter-BB.jpg"><img class="alignnone size-full wp-image-3287" title="Valeros the PF fighter" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/PF-fighter-BB.jpg" alt="" width="293" height="293" /></a></p>
<p>My son wants to play the fighter; Borg wins again, though Valeros is way cooler than Borg from the ODD Basic rules.</p>
<p>He read what a fighter can do and said, “That’s me I want to be a fighter”.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/pf-bb-character-sheet.jpg"><img class="alignnone size-medium wp-image-3288" title="pf beginner box character sheet" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/pf-bb-character-sheet-300x264.jpg" alt="" width="300" height="264" /></a></p>
<p>The character sheets are very well designed; there are also &#8220;pregen&#8221; characters to start right away, that come with hints and notes in their booklets, yes booklets, on what to do and when to do them, to really make the game easy to start off. There are also paper cutout PCs and monsters, printed on some seriously thick paper to place in plastic bases. Most importantly, the box set came with a decent set of dice that are now my son’s, so starts his hoard of game dice.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/dice-dragon.jpg"><img class="alignnone size-medium wp-image-3289" title="new dice and paper dragon" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/dice-dragon-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>I just wonder what my son will get from this new shiny game? I hope years of adventure and cool trouble shooting skills.</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/23/word-of-the-week-ichor/">Word of the Week: ICHOR</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/13/word-of-the-week-halidom/">Word of the Week: HALIDOM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/14/word-of-the-week-geophagy/">Word of the Week:  GEOPHAGY</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/07/word-of-the-week-factotum/">Word of the week: FACTOTUM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/04/nethack-for-ipad-and-iphone/">NetHack for iPad and iPhone</a></li>
</ul><br />
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		<title>NetHack for iPad and iPhone</title>
		<link>http://worldofalidor.com/4th-ed/2011/12/04/nethack-for-ipad-and-iphone/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/12/04/nethack-for-ipad-and-iphone/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 02:00:35 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3266</guid>
		<description><![CDATA[OK NetHack is not new; it was actually developed before the world wide web existed, but that doesn&#8217;t mean it isn&#8217;t fun to play. I found it today, again, by putting in random searches on the Apple App Store application while looking for games I used to play, just to see if they existed for my iPad, and it [...]]]></description>
			<content:encoded><![CDATA[<p>OK NetHack is not new; it was actually developed before the world wide web existed, but that doesn&#8217;t mean it isn&#8217;t fun to play. I found it today, again, by putting in random searches on the Apple App Store application while looking for games I used to play, just to see if they existed for my iPad, and it came up. I played it a lot on my old linux boxes back in the 90&#8242;s while I waited for CDs to burn, something I did often at my first job; burn CDs for science sake. I know there are plenty of cool games like Angry Birds and Zombie Farm and whatever&#8230; that take advantage of the touchy feelly way you do things on the iPad and iPhone, I think it is good to know a classic rogue game like netHack still exists and is still being ported forward. NetHack is the one game that actually inspired my table top games the most over the years.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/nethack-dead.jpg"><img class="size-medium wp-image-3267 alignnone" title="nethack dead on the iPad2" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/12/nethack-dead-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>My first memories of the game are playing when it was just ASCII format, then later in graphic tilled mode, then another time as &#8220;Falcons Eye&#8221; which was kinda 3D or isometric display of the dungeon. I never completed the game and enjoyed reading the summary of my character&#8217;s life in the Dungeon of Doom. Anyway, I started a new job and travel a lot, which is kinda why I have not been blogging much lately, so having something to do at the airport beside what the crowd does makes NetHack fun.</p>
<p>The game actually played well just tapping around on my iPad2 I was able to find stuff, and search, and kick in doors. The game is extremely low tech, but is still just as fun as it was when it was even more low tech, like in ASCII mode. Oh, and it is free at the App Store and pretty much everywhere else on the net.</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/23/word-of-the-week-ichor/">Word of the Week: ICHOR</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/13/word-of-the-week-halidom/">Word of the Week: HALIDOM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/">Ending the Year with Pathfinder RPG Beginner Box</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/14/word-of-the-week-geophagy/">Word of the Week:  GEOPHAGY</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/07/word-of-the-week-factotum/">Word of the week: FACTOTUM</a></li>
</ul><br />
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		<title>Best part of a TPK</title>
		<link>http://worldofalidor.com/4th-ed/2011/11/06/best-part-of-a-tpk/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/11/06/best-part-of-a-tpk/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 16:54:17 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3232</guid>
		<description><![CDATA[A friend mentioned the other day that he was part of a total party kill, which in most cases sucks, well, OK in all cases it sucks, but what you need to do when faced with a TPK as a player, is to look on the bright side of things. My friend said the party [...]]]></description>
			<content:encoded><![CDATA[<p>A friend mentioned the other day that he was part of a total party kill, which in most cases sucks, well, OK in all cases it sucks, but what you need to do when faced with a TPK as a player, is to look on the bright side of things. My friend said the party faced a medusa and the dreaded gaze attack, and the dice were not in their favor. Four out six players got nerfed right off. One guy had the ability to convert the stoned PCs, one round at a time. The game was a race against chance as one player was released and back to flesh only to work one round before being stoned again.  In the end it was a miserable slow death for the remaining two characters. Just before the last player fell, my friend said the party had already decided on the next group of characters and classes to generate for the next session, you see it sucked but in the end they turned it into a positive.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/11/pf-medusa.jpg" alt="" title="Pathfinder medusa TPKs party" width="150" height="149" class="aligncenter size-full wp-image-3233" /></p>
<p>The group knew the GM was not out to kill the party, and the party was having fun in the game and enjoyed the GMs game method, so with everyone dead, they decided to try the game again with different characters. The group noticed a theme to the game that they did not pickup on until later and maybe if they had better fit the party to the theme their success would be assured or that they would have more fun interacting in the world now that each player knew the other better and a new party build would take advantage of the TPK to adjust party roles so everyone was synced to each other better.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/11/do-not-fret.jpg" alt="" title="do not fret a TPK can be a good thing" width="150" height="150" class="aligncenter size-full wp-image-3234" /></p>
<p>Starting over after a TPK can be fun in a home game especially when a new book has come out and a new character class is out there to try that you would have had to wait for a whole new game to try.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/08/pfsociety-select-classes.jpg" alt="" title="pf society four fave classes" width="150" height="155" class="aligncenter size-full wp-image-3171" /></p>
<p>In my home game after a TPK, I allow the players to bring in a new character at two levels lower than the party average level, I do this for the very reasons above, as a GM I know the party will be biased toward cheese after a TPK and since I let them have wealth equal to Table 12-4 in the PF Core Rulebook. A quick link to the <a href="http://www.d20pfsrd.com">D20 Pathfinder SRD</a> for character wealth <a href="http://www.d20pfsrd.com/classes/character-advancement">is here</a>. I know from experience the party will buy items they need to succeed for their second try, it’s just in their nature so two negative levels is how I balance the game out; they get those lost levels back quick. Another fun thing I have seen players do is get attached to a NPC they met before tragedy befell the group, I will let my players be the torch bearer or stable boy who somehow was actually a 6th level paladin or samurai; why not it’s the least I could do since the luck of the dice did the party in, not my wicked trap in the room next to the medusa… evil GM laugh.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/08/new-PF-icons.jpg" alt="" title="new PF iconics" width="150" height="150" class="aligncenter size-full wp-image-3170" /></p>
<p>So if the GM was good and the dice combined with a couple bad decisions, doom the party to a TPK, don’t fret, just regroup, reorganize and try again (GM permitting). Remember it is just a game and the dice keep you honest.</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/23/word-of-the-week-ichor/">Word of the Week: ICHOR</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/13/word-of-the-week-halidom/">Word of the Week: HALIDOM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/">Ending the Year with Pathfinder RPG Beginner Box</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/14/word-of-the-week-geophagy/">Word of the Week:  GEOPHAGY</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/07/word-of-the-week-factotum/">Word of the week: FACTOTUM</a></li>
</ul><br />
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		<title>Assassins in My Game</title>
		<link>http://worldofalidor.com/4th-ed/2011/09/11/assassins-in-my-game/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/09/11/assassins-in-my-game/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 15:39:46 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3192</guid>
		<description><![CDATA[I am not a big fan of the assassin as a specific rules set in my games. I play Pathfinder, or 3.5 and in the core rulebooks of these systems, there is an option to be an assassin as a prestige class, but to what end? These extra class rules do not give enough advantage [...]]]></description>
			<content:encoded><![CDATA[<p>I am not a big fan of the assassin as a specific rules set in my games. I play Pathfinder, or 3.5 and in the core rulebooks of these systems, there is an option to be an assassin as a prestige class, but to what end? These extra class rules do not give enough advantage when compared to well “built” player character, seriously, death attack… yawn.</p>
<p><a href="http://www.roleplayingtips.com/campaigns/assassins-septembers-rpg-blog-carnival/"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/03/rpg-blog-carnival-logo.jpg" alt="" title="rpg blog carnival logo" width="167" height="220" class="aligncenter size-full wp-image-2924" /></a></p>
<p>I run games with players who try things outside their class abilities all the time, as the Game Master, I have to make rulings on whether these impromptu tactics will work and proceed from there. I encourage players to think “outside the box” and will reward them when they come up with something really cool. If a game requires the players to kill someone, then for that game, they are all assassins as a group, the need for the “death attack” in a game group is silly, since the players all want a chance to &#8220;get em&#8221;, so the assassin class is one that I consistently passed over, since oh, 2000, as a neat idea but not as a really playable in my games. Come to think of it, no one at my table in the past 10 years has ever asked to be an assassin, a kobold once, but never an assassin.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/09/assassin-guy.jpg" alt="" title="assassin guy" width="150" height="150" class="aligncenter size-full wp-image-3193" /></p>
<p>When you present the assassin up as a player challenge, say as a monster or a NPC, I tend to use the rules for ranger, with favored enemy humans, or whatever the target race is, and a rogue combination with poison use. Also, I have a cool magic item called the coin of the dead that the assassins in Alidor have access to.</p>
<blockquote><p><strong>Coin of the dead</strong><br />
Placing the coin in the mouth of a recently dead person will cause the victim to rise as a mindless zombie undead, 1d4 rounds later. Only resurrection can return a victim to life, raise dead and reincarnate will not work. The coins work on a one coin, one use basis.</p>
<p>Zombie copper coin; Aura Moderate necromancy; CL 10 Slot &#8211;; Price 11,000; Weight &#8211;<br />
Plague Zombie silver; Aura strong necromancy; CL 15 Slot &#8211;; Price 92,000; Weight –</p></blockquote>
<p>The coins added flavor to the game, and I think they work better than the “death attack” ability in 3.5, and are more fun than “true death” in Pathfinder. I had a game where an assassin killed a noble and the party was left fighting the zombie. At the end of the battle they found the coin, and through some clever &#8220;role play&#8221; followed the leads back to the necromancer that made the coin and convinced him to hand over his client book, which lead to the assassin right before she killed another victim, breaking the party into two groups. One spent the game hoping to get the assassin before the victim was killed, and the other group made plans to stop the assassin before she dropped the coin into the victim. It ended up being a fun team effort, and a great game session.</p>
<p>I also played in a game once, with an assassin NPC and a particularly evil GM, who killed a player with a death attack and the table broke down to arguments and chaos, because no one believed the assassin had three rounds to study.</p>
<p>In Advanced Dungeons and Dragons of the 80s the assassin was a subclass of the thief. All my friends played them, because they got better weapons and armor than a normal thief and you could spy with them and on a good sneak attack could kill a victim in one stroke, I think it was a 50 percent chance of a perfect kill or something. These days, with Pathfinder and party team work, and like a zillion feat combos to choose from, I think the assassin as a player character class is finally dead.</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/23/word-of-the-week-ichor/">Word of the Week: ICHOR</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/13/word-of-the-week-halidom/">Word of the Week: HALIDOM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/">Ending the Year with Pathfinder RPG Beginner Box</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/14/word-of-the-week-geophagy/">Word of the Week:  GEOPHAGY</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/07/word-of-the-week-factotum/">Word of the week: FACTOTUM</a></li>
</ul><br />
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		<title>Gunslingers, Samurai and Ninjas</title>
		<link>http://worldofalidor.com/4th-ed/2011/08/29/gunslingers-samurai-and-ninjas/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/08/29/gunslingers-samurai-and-ninjas/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 00:34:09 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3169</guid>
		<description><![CDATA[Just got a note from Paizo that they updated their iconics in the community use area of their website. Too cool! I am not too keen on any of the three classes for players, but if you want to play them, you can in my home game. The artwork alone, is awesome enough to make [...]]]></description>
			<content:encoded><![CDATA[<p>Just got a note from Paizo that they updated their iconics in the community use area of their website. Too cool! I am not too keen on any of the three classes for players, but if you want to play them, you can in my home game. The artwork alone, is awesome enough to make me want to be a samurai again. In Alidor, my home game, I allow samurai elves and gunslinging dwarves but no ninjas. Why no ninjas? Ninjas are assassins, which are rouges, and from this, I always have allowed a players to multi class into something nearly ninja if they want, but the class should sit in the realm of the NPC. I let players role play like they are ninjas, if they want, but my home game is more a dungeon delve, or high adventure, I don&#8217;t see the ninja class as adding much to my game worlds&#8217;s story, except as some NPC challenge, like an elusive assassins guild to hunt down and fight.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/08/new-PF-icons.jpg" alt="" title="new PF iconics" width="150" height="150" class="aligncenter size-full wp-image-3170" /></p>
<p>I still like the first set of four, the fighter, the wizard, the rouge, and the cleric.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/08/pfsociety-select-classes.jpg" alt="" title="pf society four fave classes" width="150" height="155" class="aligncenter size-full wp-image-3171" /></p>
<p>I built into my game that the elves are more like the ancient Chinese, Japanese and Koreans in my game world, so the samurai and ninjas are the preferred classes of elves; pure blood elves only, and most cases are NPCs that interact with the players around <a href="http://worldofalidor.com/4th-ed/2008/07/02/melbrindar-keep/">Melbrindar Keep</a> near the Valley of the Gods.</p>
<p>Gunslingers, on the other hand, are mostly dwarves, since they dig and mine the most, and would have found the compounds needed to make explosives underground. In general, they do sell weapons and powder to almost anyone with enough cash, so any one could be a gunslinger in my home game. Dwarves selling to dwarves give a 10 to 40 percent discount to kin for powder, but never reveal how to make powder for weapons to anyone.</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/23/word-of-the-week-ichor/">Word of the Week: ICHOR</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2012/01/13/word-of-the-week-halidom/">Word of the Week: HALIDOM</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/">Ending the Year with Pathfinder RPG Beginner Box</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/14/word-of-the-week-geophagy/">Word of the Week:  GEOPHAGY</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/07/word-of-the-week-factotum/">Word of the week: FACTOTUM</a></li>
</ul><br />
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