The Kings Crew
August 29, 2010 by shent_lodge
Filed under Game Design, Jelling
I decided to try the NPC Creator’s Toolbox for my King dungeon I am making. It is a random table set found in the Game Mastery Guide for the Pathfinder Role Playing Game. Overall it is useful in filling out characteristics of NPCs so they all don’t just have red shirts and answer to the [...]
The King’s Crib
August 25, 2010 by shent_lodge
Filed under Game Design, Jelling
I am still rolling forward on my to kill a king dungeon. To help me out, I purchased a GameMastery flip-mat. I have quite a collection of these now. I have: the City Market, the Keep, the Bandit Outpost, the Arena and two Basic Flip-Mats; these pretty much cover all the bases in my home [...]
The Villain’s Escape Kit
August 21, 2010 by shent_lodge
Filed under Game Design
Last week was a good week for me I was able to shop for new books and I ended up buying Advanced Player’s Guide & the Game Mastery Guide for Pathfinder. Both are great additions to the PFRPG game system. I may be bringing up parts and pieces from both as I do some tweaks [...]
To kill a King, his view of the world
August 14, 2010 by shent_lodge
Filed under Game Design, Jelling
OK, so I set up last that the King of Northern Jelling must go. The choice of who will assassinate the king is left for the players; possibly a NPC with motive will do it hooking the party into hunting that person down bring them back to justice; you know, the typical who done it. [...]
To Kill a King
August 5, 2010 by shent_lodge
Filed under Featured, Game Design
I play Pathfinder, and lately, I started thinking about my game world; in particular, the Nation of Jelling. I set up the island with a Queen in the south and a King in the north; both are siblings who separated after the death of their father, which in turn split the island. I was thinking [...]
Sometimes all you need is some dice, some legos and a colossal red dragon
June 26, 2010 by shent_lodge
Filed under Game Design
Last weekend on Father’s Day my son, who is six, decided it was his time to run a game. He spent an hour digging through his Legos, and my game figure box. He built a path with Heroscape hexes and then loaded it with traps, which, if we defeated, gave out lego studs for us [...]




