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	<title>World of Alidor&#187; Game Design</title>
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	<description>A RPG FANTASY WORLD BLOG</description>
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		<title>New Badguy to Test My Players With &#8211; The Jabberwock</title>
		<link>http://worldofalidor.com/4th-ed/2011/07/10/new-badguy-to-test-my-players-with-the-jabberwock/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/07/10/new-badguy-to-test-my-players-with-the-jabberwock/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 17:18:46 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=3103</guid>
		<description><![CDATA[In my home game in the World Alidor, I always had a special rule that dragon blooded folks, and dragons do not fare well living, or walking on the gigantic tortoise cities that wander various realms in the world. The tortoises are safe places where men, elves and dwarves live free from the dragons of [...]]]></description>
			<content:encoded><![CDATA[<p>In my home game in the World Alidor, I always had a special rule that dragon blooded folks, and dragons do not fare well living, or walking on the gigantic tortoise cities that wander various realms in the world. The tortoises are safe places where men, elves and dwarves live free from the dragons of the world. In the rule books I use, the Pathfinder Roleplaying Game, I have a plethora of other challenging monsters to choose from orcs, to vampires, to liches and fiends, to name a few, all ready to spring from the shadows of these great wandering cities and attack.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/07/the-jabberwock.jpg" alt="" title="the jabberwock" width="150" height="150" class="aligncenter size-full wp-image-3104" /></p>
<p>Games that take place on the wandering tortoise cities have always been fun and challenging, but after buying the Pathfinder Roleplaying Game Bestiary 2 a couple weeks back, and mulling over it for a bit, I decided that the people of the tortoise cities need something to really keep them wary of the darkness, and of rolling thunder storms that frequent the world, they need to fear the jabberwock. As I see it, the jabberwock is just as timeless as the tortoises themselves in Alidor, and they are not dragons; they are Tane. The jabberwocks, the sard and the thrasfyr are all from Alidor&#8217;s past in the time before the elves from the days when Pagdush Firethrower was just a clerk in an architectural firm, hired to build the city of Alidor; to raise it&#8217;s inhabitants high above the throng and savage beasts of the world. Back then, there were many jabberwocks, and other Tane, that were part of the machinery of a great war that Pagdush&#8217;s people were loosing until the city was complete, and the cleansing came and all life was eliminated from the world except for a few unlucky souls, the great tortoises and Surma.</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/07/Vorpal-Falchion.jpg" alt="" title="Vorpal weapon falchion" width="243" height="45" class="aligncenter size-full wp-image-3105" /></p>
<p>Since then, jabberwocks were lost from the world, only bits a pieces of their existence are eluded too, mainly in ancient texts that were found in the ruined cities of the people of pre-alidor. These days information about the jabberwock is limited, and shared only among sages and scholars; the people whom now hold in their libraries, the bestiaries of old. No common man, or elf has ever lived to describe such beasts in recent days. The tortoises, being immortal, know of these creatures, but have no way to emote this to those they are telepathically linked with. As for the weapons the jabberwocks fear most, the vorpal blade, there exist maybe three individuals left in the world that know how to make them, the <a href="http://worldofalidor.com/4th-ed/2008/07/02/melbrindar-keep/">Melbrindar</a>, the Empress Zoe of the elfin folk and Pagdush Firethrower; to find a vorpal blade is even rarer, as the magic to most vorpal weapons of old have faded over the millennia since they were last used in the great war; sometimes though, a wandering priest can <a href="http://worldofalidor.com/4th-ed/2010/09/30/awaking-magic-from-mundane-gear/">awaken</a> the magic of a vorpal blade.</p>
<p>In my home game, I am designing a dungeon with a Jabberwock as the primary antagonist and decided that <a href="http://worldofalidor.com/4th-ed/2007/04/02/the-village-of-cork/">Cork</a> would be a great place for one to exist since that tortoise has seen much trouble as of late. Once the party is of high enough level I shall bring forward the Jabberwock! maybe at 2nd level. (evil laugh)</p>

<p><strong>Possibly Related Posts:</strong></p>
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<li><a href="http://worldofalidor.com/4th-ed/2011/04/04/i-hate-swarms/">I Hate Swarms</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/02/15/making-a-game-world-one-small-step-at-a-time/">Making a game world one small step at a time</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/01/13/ogres-of-nordoon-and-mt-revenge/">Ogres of Nordoon and Mt. Revenge</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/12/06/the-unfortunate-ransomers/">The Unfortunate Ransomers</a></li>
</ul><br />
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		<item>
		<title>Ruins in the Woods</title>
		<link>http://worldofalidor.com/4th-ed/2011/04/18/ruins-in-the-woods/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/04/18/ruins-in-the-woods/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 03:14:50 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=2998</guid>
		<description><![CDATA[I am getting another dungeon ready. This one is further south in the land of Jelling, in the Galleywein Forest, where elves are cursed and half-elves fare no better. I haven&#8217;t decided what to put in that old hut but it will be challenging enough for my 4 level group of Pathfinders&#8230; For now, I [...]]]></description>
			<content:encoded><![CDATA[<p>I am getting another dungeon ready. This one is further south in the land of Jelling, in the Galleywein Forest, where elves are cursed and half-elves fare no better. I haven&#8217;t decided what to put in that old hut but it will be challenging enough for my 4 level group of Pathfinders&#8230;</p>
<p><img class="aligncenter size-medium wp-image-2999" title="ogre hut" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/04/ogre-hut-300x241.jpg" alt="" width="300" height="241" /></p>
<p>For now, I am calling it an ogre hut but that doesn&#8217;t mean ogres live there.</p>
<p>This is how I make dungeons I start witha picture, or image in my head I then merge that with ideas gleamed from the table talk at some earlier game, and from all that, I brew a dungeon. Simple process but it can take weeks so I work it in parallel with the active game so it appears seamless to the players as they transition from dungeon to dungeon.</p>

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<li><a href="http://worldofalidor.com/4th-ed/2011/04/04/i-hate-swarms/">I Hate Swarms</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/02/15/making-a-game-world-one-small-step-at-a-time/">Making a game world one small step at a time</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/01/13/ogres-of-nordoon-and-mt-revenge/">Ogres of Nordoon and Mt. Revenge</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/12/06/the-unfortunate-ransomers/">The Unfortunate Ransomers</a></li>
</ul><br />
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		<title>I Hate Swarms</title>
		<link>http://worldofalidor.com/4th-ed/2011/04/04/i-hate-swarms/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/04/04/i-hate-swarms/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 02:19:04 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=2970</guid>
		<description><![CDATA[Seriously, am I the only one? Swarms suck in 4e, and 3e, and Pathfinder. I remember my first try with a swarm in 3e, I was the one that summoned it, then I got knocked out, and the swarm proceded to kill me and two other members of the party. Yeah, I am not as [...]]]></description>
			<content:encoded><![CDATA[<p>Seriously, am I the only one? Swarms suck in 4e, and 3e, and Pathfinder. I remember my first try with a swarm in 3e, I was the one that summoned it, then I got knocked out, and the swarm proceded to kill me and two other members of the party. Yeah, I am not as evil a GM as some would think. Anyway summon swarm is just a spell, that ended up being no fun unless you could get away fast. A friend cast <a href="http://www.d20pfsrd.com/magic/all-spells/s/summon-swarm">it in a den of orcs</a>, and dimension doored away, to let it munch up the orcs while we waited patiently for the screams to stop. That&#8217;s what you do if you are on the team that casts the swarm. But when you are the GM, and the game says in the next room are three swarms&#8230; What do you do? Run it as written? Well if you have spell casters with major damage spells, or your group is good at team action, one guy can toss an alchemist fire while another swings at it with sword or staff, this is a good technique for arial swarms, bats and such. Some groups can take on a swarm, but some can&#8217;t. Does the game end, or the adventure stop? I say no. Swarms suck, but you can tweak the module to get the most fun out of them.</p>
<div id="attachment_2971" class="wp-caption aligncenter" style="width: 234px"><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/04/swarms-suck.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/04/swarms-suck-224x300.jpg" alt="" title="swarms suck" width="224" height="300" class="size-medium wp-image-2971" /></a><p class="wp-caption-text">Birds flying like nuts outside our house</p></div>
<p>I am more balanced in my approach to swarms, and prefer to use them more judiciously. First off, screw the mod, if the author has more than three swarms, after the third, the party will just hate you as a GM, and the &#8220;but that is how it is written&#8221; excuse will not fix table morale. In most cases with swarm encounters that the party can&#8217;t beat, I will invoke my <a href="http://worldofalidor.com/4th-ed/2008/12/26/hurry-up-method-to-skip-ahead-in-a-module/">hurry up to skip ahead method</a>. That method is perfect for convention play. It will also work in a home game. I would ask permission before initiating the rule, then summarize the carnage, and pick some random lackey/player at the table as the hero of the battle and move on; every encounter needs a hero, even &#8220;hurried up&#8221; ones. With that simple trick you are done and back on track. I personally don&#8217;t like being at a game table where the judge will not divert from the mod, and the swarms endure, and the party grumbles, and morale breaks. it happened a Mega con this year, everyone scattered, my PC nearly died, two others ran off, and two hid and laughed at everyone else&#8217;s predicament, and the GM continued to torture us with endless bat swarms in a 40foot shaft for 3/4 of the game&#8230; We nearly didn&#8217;t complet the module. Swarms suck.</p>
<p>If you don&#8217;t like the hurry up method, just roll a couple die sixes for the swarm in secret and that number equals the number of rounds it stays together as a threat. I had a party nearly dead, and all of the sudden the swarm scattered, they all thought some &#8220;balrog&#8221; scarred them off, but it was just me tracking the time the swarms attacked for. Typically it is 1d6+2 rounds in my home game, but don&#8217;t tell my players.</p>
<p>As GM you can really screw with a party with swarms since you can make them up of little magic resistent beasties from hell or wherever, but is it worth it for the story to go forward? Vampires and Mummies need swarms for clues, that is just classic, but not ten in every other encounter. Hint at the swarms presence, warn preceptive players, have a bottle of raid in the room next door, just don&#8217;t be that GM that TPK&#8217;ed the party with a swarm. Swarms suck and your players will never forgive you. No more than three swarms in a dungeon&#8230;</p>

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<li><a href="http://worldofalidor.com/4th-ed/2011/12/04/nethack-for-ipad-and-iphone/">NetHack for iPad and iPhone</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/11/06/best-part-of-a-tpk/">Best part of a TPK</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/09/11/assassins-in-my-game/">Assassins in My Game</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/08/15/explored-mammoth-cave-this-week-my-players-will-start-next-week/">Explored Mammoth cave this week my players will start next week</a></li>
</ul><br />
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		</item>
		<item>
		<title>Making a game world one small step at a time</title>
		<link>http://worldofalidor.com/4th-ed/2011/02/15/making-a-game-world-one-small-step-at-a-time/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/02/15/making-a-game-world-one-small-step-at-a-time/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 03:42:02 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=2854</guid>
		<description><![CDATA[My home game is this website, it is far from perfect, but it is how I have been creating and communicating with my players for over ten years now. I know from experience that, it is totally fun to go and buy a pre-made world for game systems mainly, because it is actually the best [...]]]></description>
			<content:encoded><![CDATA[<p>My home game is this website, it is far from perfect, but it is how I have been creating and communicating with my players for over ten years now. I know from experience that, it is totally fun to go and buy a pre-made world for game systems mainly, because it is actually the best way to get players to your table; they always feel more familiar with the material and freely partake in all the cool marketing that the big guys have to go out and purchase stuff for themselves. I did this all through the eighties and nineties, then I thought, hey, I can do this; not because I wanted to prove something, it was just I did&#8217;t have a lot of money and the rules had just changed for my favorite game system back then, Dungeons &#038; Dragons, so I was forced to change. I jumped the off the purchase and play boat and didn&#8217;t ook back, much. </p>
<p>As opportunity would have it, I also had more free time then, having just moved away from my loyal players to make it on my own in Biology as a lab slave. I found out right off, small steps worked best; doodle a map, add a town or two, then some creepy dungeon and you&#8217;re done. I did not have to create the world all at once, nor did I have to have all the answers all written up in advance; I just had to keep notes on decisions and names created in while &#8220;in game&#8221; and keep things constant. If a player met a Duke named Bob, okay, Roger; a Duke named Roger, that Duke would be part of play until the game campaign ended of the Duke died. The next game I played, if the same players were involved, and they had more questions about the Duke, or something else, I could add more information from the older game&#8217;s notes or (this is a cool trick) listen to the players ideas as they talked about the Duke, because players do talk, sometimes too much, but sometimes just enough to get creative gears working, so if a cool hook came up that was not too crazy like maybe there were werewolves in the family, I would key in, and now the Duke of Noordoon was a werebear. Just like that, new story added.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/02/alidor-icon.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/02/alidor-icon.jpg" alt="" title="Wolrd of Alidor Icon" width="450" height="365" class="alignnone size-full wp-image-2856" /></a></p>
<p>Except now I have &#8220;Nordoon&#8221; the land the Duke owns or manages for a king, oh crap a king, what King&#8230; And the world grows&#8230;</p>
<p><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2008/06/elwonna-walking-300x207.jpg" alt="" title="Tortoise city called Elwonna, walking in the Valley of the Gods" width="300" height="207" class="alignnone size-medium wp-image-2274" /></p>
<p>I thought I had figured out a cool way to have just one city by putting my cities on wandering tortoises, but the players moved off and away from the cities in games. Almost right off someone asked is there another city; Elwonna was the first, then Ingersol; Cork came in as a mystery town full of savage orcs, and that really made for some fun games. Jelling came out in honor of a game I played once called Harn, which had an English feel, so I invented stories that took place in Jelling, which is where Surma was developed, and the story of Jelling continued to grow from 2000 to 2003. Making my own game world really took off in 2001 when a group had a couple players that &#8220;knew&#8221; all about elves, and at the time, my games still relied heavily on the old AD&#038;D Forgotten Realms stuff, As a GM if you have it in the house, it&#8217;s fair game, and I had quite a bit of the AD&#038;D stuff, but we were playing 3.0 with these folks, and these two players started dissing my idea of elves. (dude it is just a game) Arguments ensued, and finally I cancelled the game and started with a fresh group of players and my own elves&#8230; Silly how that goes, but back then I had a waiting list of players, something I miss now that I have moved around so much. </p>
<p>I changed maps I started with this jumble:<br />
<a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/11/alidor-premap-4web1.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/11/alidor-premap-4web1-300x293.jpg" alt="" title="Early Draft of Alidor" width="300" height="293" class="alignnone size-medium wp-image-109" /></a></p>
<p>Gradually over seven years ended up with this:<br />
<a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/05/world-of-alidor-main-image1.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/05/world-of-alidor-main-image1-300x216.jpg" alt="" title="Map of the World of Alidor" width="300" height="216" class="alignnone size-medium wp-image-35" /></a></p>
<p>I enjoyed adding new parts to my world, lately, I added Kingleaf after signing up to judge my home game at a local convention in Illinois called Winter War.<br />
<a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2010/01/kingleaf.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2010/01/kingleaf-300x200.jpg" alt="" title="The Village of Kingleaf" width="300" height="200" class="alignnone size-medium wp-image-1920" /></a></p>
<p>I made this image using google maps and a pen tablet:<br />
<a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2009/12/kingleaf-draft.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2009/12/kingleaf-draft-300x286.jpg" alt="" title="kingleaf draft image" width="300" height="286" class="alignnone size-medium wp-image-1857" /></a></p>
<p>Yeah, it takes hours to make your own stuff, but all the players who sat at my table since 2000 really liked the newness of an unknown game world and most said they enjoyed the sandbox style of play I provided; I never said to anyone well &#8220;it is not  in the module so I don&#8217;t know.&#8221; Having my own game gave me the freedom to make shit up on the spot just as long as I kept it consistent and didn&#8217;t get too grandiose with my GM machinations people usually had fun.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/02/greener-hills.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/02/greener-hills-300x206.jpg" alt="" title="greener hills" width="300" height="206" class="alignnone size-medium wp-image-2858" /></a></p>
<p>I love making Alidor, and I do all of this in little steps and most the time the players don&#8217;t care about this detail or that, sometimes to my chagrin, but in the end we have fun with the rules at hand which as of this writing is Pathfinder. (Pathfinder Rocks!)</p>

<p><strong>Possibly Related Posts:</strong></p>
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<li><a href="http://worldofalidor.com/4th-ed/2011/12/31/ending-the-year-with-pathfinder-rpg-beginner-box/">Ending the Year with Pathfinder RPG Beginner Box</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/12/04/nethack-for-ipad-and-iphone/">NetHack for iPad and iPhone</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/11/06/best-part-of-a-tpk/">Best part of a TPK</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/09/11/assassins-in-my-game/">Assassins in My Game</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2011/08/15/explored-mammoth-cave-this-week-my-players-will-start-next-week/">Explored Mammoth cave this week my players will start next week</a></li>
</ul><br />
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		<title>Ogres of Nordoon and Mt. Revenge</title>
		<link>http://worldofalidor.com/4th-ed/2011/01/13/ogres-of-nordoon-and-mt-revenge/</link>
		<comments>http://worldofalidor.com/4th-ed/2011/01/13/ogres-of-nordoon-and-mt-revenge/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 04:09:32 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Jelling]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=2812</guid>
		<description><![CDATA[I have been running some quickie dungeons which have actually taken longer to play out than I expected. The kobolds and goblins of the Cave Bandits game gave a good run for their money (free) against 4, 1st level pathfinder players, and now the group has traveled on and encountered the Unfortunate Ransomers which will [...]]]></description>
			<content:encoded><![CDATA[<p>I have been running some quickie dungeons which have actually taken longer to play out than I expected. The kobolds and goblins of the Cave Bandits game gave a good run for their money (free) against 4, 1st level pathfinder players, and now the group has traveled on and encountered the Unfortunate Ransomers which will eventually reveal the Ogres of Nordoon, and the Hill House Ogre; whom by the way has three of the Kings illegitimate daughters as hostages. I like to set my dungeons up in threes. I spent the summer spinning the idea of the King of Jelling being assassinated and this is how I am building up to a story of how the PC&#8217;s get involved. They are still like second level, but by the time they get to the To Kill a King dungeon they should be about 7-9th level which are always fun levels to play IMHO.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/01/hill-house-ruins.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/01/hill-house-ruins-300x300.jpg" alt="" title="hill house ruins" width="300" height="300" class="alignnone size-medium wp-image-2813" /></a></p>
<p>The Hill House is an old stone keep built into a hill on the lower slopes of Mt. Revenge, locals call that area the Crane Hills; it is located on the South Eastern edge of the District of Nordoon. Ten years of mild winters allowed the ice and snow to reced enough to open an old mountain pass from the eastern coast inland, giving the ogres access to the interior of  Jelling and to the District of Nordoon and it&#8217;s people; and their pigs and cows, and chickens and horses, and pigs; the ogres do favor pigs. The Hill house is an old Dwarven trading outpost that closed after the dragon Surma  attacked and decimated the <a href="http://worldofalidor.com/4th-ed/2007/05/15/the-dwarf-clans-of-jelling/">dwarves of Mt. Revenge</a>. If you look at my maps of jelling Mt. Revenge is in the middle of Huraram Mountains. GMs prerogative, I moved the mountain North.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/01/jellingmountains.gif"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2011/01/jellingmountains-245x300.gif" alt="" title="map of jelling mountains" width="245" height="300" class="alignnone size-medium wp-image-2814" /></a></p>
<p>That&#8217;s the cool thing about being the world builder, plus map makers in Alidor don&#8217;t have GPS technology; since most folks in Jelling never travel more than five to ten miles away from home in their life time, but nearly all have heard the story of the Dwarf King Stowbeck Stealsword; so any mountain of good size could potentially be Mt. Revenge to them. The true Mt. Revenge is now more North it will stick and say from this point since I have some dungeons written up to explore it if my party wants.</p>

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