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	<title>World of Alidor &#187; Jerren</title>
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	<link>http://worldofalidor.com/4th-ed</link>
	<description>A RPG FANTASY WORLD BLOG</description>
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		<title>The Female Cleric of Sarel</title>
		<link>http://worldofalidor.com/4th-ed/2009/06/15/1205/</link>
		<comments>http://worldofalidor.com/4th-ed/2009/06/15/1205/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 18:26:09 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Jerren]]></category>
		<category><![CDATA[Tortoise Cities]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=1205</guid>
		<description><![CDATA[Here is an image of the other female player in my home game. The 6th level cleric of Sarel, Sister Ana Bosbert. On retirement Ana went to Jerren to tour the tortoise cities as a healer and envoy of the church of Sarel. The many religions in Alidor are all well tolerated on the tortoises [...]]]></description>
			<content:encoded><![CDATA[<p>Here is an image of the other female player in my home game. The 6th level cleric of Sarel, Sister Ana Bosbert. On retirement Ana went to Jerren to tour the tortoise cities as a healer and envoy of the church of Sarel. The many religions in Alidor are all well tolerated on the tortoises and most send clerics to act as healers and also as recruiters of their faith. Most stay for a month or so in small 2-3 room healing huts before moving on to the next city.</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2009/06/cleric-female1.jpg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2009/06/cleric-female1-73x150.jpg" alt="female cleric of Sarel" title="female cleric of Sarel" width="73" height="150" class="alignnone size-thumbnail wp-image-1207" /></a></p>
<p>A home game option for clerics is that the player gets to choose a god, and may use any one weapon they want, they can still have simple weapons. The players get to choose what areas of influence that god represents also. Sarel is the god of deep winter and hope according to Elizabeth. Sarel is the light in the darkness, and is a good aligned god. The symbol of Sarel is two golden wings. Sarel&#8217;s Areas of Influence are winter, travel, honor and strength, and all churches no matter the size keep a small lit candle in their front window from sunset to sunrise. Sarel&#8217;s churches allow travels to rest and stay for free for three nights. When Elizabeth told me about the god Sarel, I was ecstatic, like cool, now I don&#8217;t have to figure that one out. I like it when my players add to my game.</p>

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<li><a href="http://worldofalidor.com/4th-ed/2010/07/24/2010-ennie-and-my-ipad/">2010 ENnie and my iPad</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/07/21/looks-like-it-is-ennie-time-again/">Looks like it is ENnie time again</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/07/17/stop-stay-out-of-the-light/">Stop, stay out of the light</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/06/30/dwarven-forge-does-it-again/">Dwarven Forge Does it Again</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/06/29/small-lfr-con-in-orlando-fl-july/">Small LFR con in Orlando FL July 4th</a></li>
</ul><br />
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		<item>
		<title>Tortoise Village of Tudd</title>
		<link>http://worldofalidor.com/4th-ed/2008/07/03/tortoise-village-of-tudd/</link>
		<comments>http://worldofalidor.com/4th-ed/2008/07/03/tortoise-village-of-tudd/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 18:36:45 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Jerren]]></category>
		<category><![CDATA[Tortoise Cities]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=238</guid>
		<description><![CDATA[This slow moving city transits between the Plains of Jerren and the Valley of the Gods picking up pilgrims on occasion. Ruled by King Rupert Yelloweyes. Stats: Town Size Large City Population 19,349 Gold piece limit 40,000 Ready cash 38,698,000 Power Center(s) Conventional &#8211; Lawful good Conventional &#8211; Lawful good Magical &#8211; Lawful good Community [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/10/tort-city-large1.jpg"><img class="alignnone size-thumbnail wp-image-91" title="Large Tortoise City Map Template with Elevation Lines" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/10/tort-city-large1-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>This slow moving city transits between the Plains of Jerren and the Valley of the Gods picking up pilgrims on occasion. Ruled by King Rupert Yelloweyes.</p>
<p>Stats:</p>
<p>Town Size Large City<br />
Population 19,349<br />
Gold piece limit 40,000<br />
Ready cash 38,698,000<br />
Power Center(s)<br />
Conventional &#8211; Lawful good<br />
Conventional &#8211; Lawful good<br />
Magical &#8211; Lawful good<br />
Community Authority Highest-level wizard<br />
Guards/Soldiers 193<br />
Militia 967</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/woa_jerren_focus1.jpg"><img class="alignnone size-thumbnail wp-image-73" title="Map of Alidor Marking the Continent of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/woa_jerren_focus1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren-trails1.gif"><img class="alignnone size-thumbnail wp-image-75" title="Main Trails of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren-trails1-150x150.gif" alt="" width="150" height="150" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren_sat_image1.jpg"><img class="alignnone size-thumbnail wp-image-68" title="Map of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren_sat_image1-150x150.jpg" alt="" width="150" height="150" /></a></p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2010/03/18/how-to-train-your-dragon-to-be-a-lethal-weapon/">How to train your dragon to be a lethal weapon</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/02/14/one-ton-orc-player-created-content/">One Ton Orc &#8211; Player Created Content</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/06/15/1205/">The Female Cleric of Sarel</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/05/10/another-rough-image-of-cork/">Another Rough Image of Cork</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/04/12/i-think-i-missed-the-boat-for-shared-campaign-world/">I Think I Missed the Boat for Shared Campaign World</a></li>
</ul><br />
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		<item>
		<title>Melbrindar Keep</title>
		<link>http://worldofalidor.com/4th-ed/2008/07/02/melbrindar-keep/</link>
		<comments>http://worldofalidor.com/4th-ed/2008/07/02/melbrindar-keep/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 19:35:55 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Jerren]]></category>

		<guid isPermaLink="false">http://worldofalidor.com/4th-ed/?p=230</guid>
		<description><![CDATA[This keep is the last stop for many a pilgrim before heading out across the Valley of the Gods in search of the City of Alidor. It is the home of the Melbrindar elves and one of the few places where one can study weapon and armorsmithing. Elves come here to study the ways of [...]]]></description>
			<content:encoded><![CDATA[<p>This keep is the last stop for many a pilgrim before heading out across the Valley of the Gods in search of the City of Alidor. It is the home of the Melbrindar elves and one of the few places where one can study weapon and armorsmithing. Elves come here to study the ways of the samurai under the tutelage of &#8220;The Melbrindar&#8221; a reclusive ancient elf said to be one of the oldest in the world. The laws of Melbrindar Keep are extremely strict for non-elves, but the pay off in knowledge is well worth the trouble.</p>
<p>Example law:<br />
All non-elves must walk counter clockwise while traveling between buildings in the compound. Non-elves found walking clockwise will be put to death by the first elf on the seen. As a courtesy to visitors, divinations after the fact will be used to determine justification of sentencing.</p>
<p>The laws of Melbrindar Keep are found <a href="http://worldofalidor.com/4th-ed/?p=117">here</a></p>
<p><strong>Stats:</strong></p>
<p>Town Size	Small Town<br />
Population	908<br />
Gold piece limit	unlimited for weapons and armor, 100,000 for anything else<br />
Ready cash	14,165,730<br />
Power Center(s)	Conventional &#8211; Lawful<br />
Community Authority	Second highest-level Ranger<br />
Guards/Soldiers	9<br />
Militia	450</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://worldofalidor.com/4th-ed/2009/06/15/1205/">The Female Cleric of Sarel</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2008/07/03/tortoise-village-of-tudd/">Tortoise Village of Tudd</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2008/06/27/the-city-of-elwonna/">The City of Elwonna</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2008/01/03/laws-of-melbrindar-keep/">Laws of Melbrindar Keep</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2007/10/16/elevation-added-to-tortoise-city-maps/">Elevation Added to Tortoise City Maps</a></li>
</ul><br />
]]></content:encoded>
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		<item>
		<title>The City of Elwonna</title>
		<link>http://worldofalidor.com/4th-ed/2008/06/27/the-city-of-elwonna/</link>
		<comments>http://worldofalidor.com/4th-ed/2008/06/27/the-city-of-elwonna/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 16:50:46 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Jerren]]></category>
		<category><![CDATA[Tortoise Cities]]></category>

		<guid isPermaLink="false">http://www.worldofalidor.com/4th-ed/?p=231</guid>
		<description><![CDATA[  The tortoise named Elwonna transits between the Plains of Jerren, and the Valley of the Gods, most of the locals are stocky red headed folk known for their wrestling skills. The Tournament of Bent Arms happens every year usually a week after the tortoise settles down for the winter. Ruled by King Erik the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2008/06/elwonna-walking.jpeg"><img src="http://worldofalidor.com/4th-ed/wp-content/uploads/2008/06/elwonna-walking-150x103.jpg" alt="" title="Tortoise city called Elwonna, walking in the Valley of the Gods" width="150" height="103" class="alignnone size-thumbnail wp-image-2274" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/10/tort-city-large1.jpg"> <img class="alignnone size-thumbnail wp-image-91" title="Large Tortoise City Map Template with Elevation Lines" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/10/tort-city-large1-150x150.jpg" alt="" width="150" height="150" /></a> </p>
<p>The tortoise named Elwonna transits between the Plains of Jerren, and the Valley of the Gods, most of the locals are stocky red headed folk known for their wrestling skills. The Tournament of Bent Arms happens every year usually a week after the tortoise settles down for the winter. Ruled by King Erik the Just.</p>
<p><strong>Stats:</strong></p>
<p>Town Size Large City<br />
Population 23,719<br />
Gold piece limit 55,000<br />
Ready cash 47,438,000<br />
Power Center(s)<br />
Magical &#8211; Lawful good<br />
Community Authority Highest-level Warlord<br />
Guards/Soldiers 173<br />
Militia 1,185</p>
<p><a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/woa_jerren_focus1.jpg"><img class="alignnone size-thumbnail wp-image-73" title="Map of Alidor Marking the Continent of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/woa_jerren_focus1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren-trails1.gif"><img class="alignnone size-thumbnail wp-image-75" title="Main Trails of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren-trails1-150x150.gif" alt="" width="150" height="150" /></a> <a href="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren_sat_image1.jpg"><img class="alignnone size-thumbnail wp-image-68" title="Map of Jerren" src="http://worldofalidor.com/4th-ed/wp-content/uploads/2007/09/jerren_sat_image1-150x150.jpg" alt="" width="150" height="150" /></a></p>

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<li><a href="http://worldofalidor.com/4th-ed/2010/03/18/how-to-train-your-dragon-to-be-a-lethal-weapon/">How to train your dragon to be a lethal weapon</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2010/02/14/one-ton-orc-player-created-content/">One Ton Orc &#8211; Player Created Content</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/06/15/1205/">The Female Cleric of Sarel</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/05/10/another-rough-image-of-cork/">Another Rough Image of Cork</a></li>
<li><a href="http://worldofalidor.com/4th-ed/2009/04/12/i-think-i-missed-the-boat-for-shared-campaign-world/">I Think I Missed the Boat for Shared Campaign World</a></li>
</ul><br />
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		<item>
		<title>Laws of Melbrindar Keep</title>
		<link>http://worldofalidor.com/4th-ed/2008/01/03/laws-of-melbrindar-keep/</link>
		<comments>http://worldofalidor.com/4th-ed/2008/01/03/laws-of-melbrindar-keep/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 17:25:33 +0000</pubDate>
		<dc:creator>shent_lodge</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Jerren]]></category>

		<guid isPermaLink="false">http://www.worldofalidor.com/events_wp/?p=125</guid>
		<description><![CDATA[Melbrindar Keep is the last “civilized” outpost on the pilgrim trail before heading out across the Valley of the Gods. It is actually a military compound with some of the strictest laws in all of Alidor. The ruler of the keep is the “Melbrindar” an ancient elf of the purest blood. The elf lord of [...]]]></description>
			<content:encoded><![CDATA[<p>Melbrindar Keep is the last “civilized” outpost on the pilgrim trail before heading out across the Valley of the Gods. It is actually a military compound with some of the strictest laws in all of Alidor. The ruler of the keep is the “Melbrindar” an ancient elf of the purest blood. The elf lord of the keep has no love for non elves, but understands the plight of those lesser people and the ruggedness of world outside. All are welcome to freely enter the keep so long as they follow its laws. Many refuse to enter, but those who do and a live within the bounds of the elfin law are rewarded with knowledge and skill for it was the Melbrindar who first stepped forward to teach the lesser races the ways of the sword and the bow, and for this reason, the Melbrindar was banished from the elfin lands making many enemies among his own people in the Talou Forest. Those people and beasts that have been cut down by the superior weapons and skills of those who train at the keep also hold grudges against the eldest of all elves and relentlessly conspire to silence the elf lord.</p>
<p>The laws of the keep are stricter than in native elfin lands and are definitely biased toward elfin people. In most cases non elves face death for the simplest crimes though with a few exceptions sentencing usually includes time in the dungeon or stockades; during this time if an elf can be found to sponsor the condemned then the sentence can be reduced to community service to the sponsored elf.</p>
<p>Stockade time in public areas are usually conducted in 6hour shifts broken up by 1hour period for bathing and exercise. Dungeon time is dungeon time with no breaks or exercise.</p>
<p>All non elf visitors are assigned an elf chaperone to ensure their safety within the keep. Most chaperones are quite helpful to their assigned guests given them guided tours and teaching them the proper mannerisms and etiquette to be used among the elves, but on occasion you can get one that is quiet, possibly because she has taken a vow of silence as part of her training at the keep, or sometimes, one may have a grudge against being given such a menial assignment and will be no help at all.</p>
<p>Table 1: Legal Jurisdiction of the Melbrindar Keep</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>Organization</td>
<td>Authority</td>
<td>Jurisdiction</td>
</tr>
<tr>
<td>The 99</td>
<td>High Justice</td>
<td>All lands within sight of the keep and its interior</td>
</tr>
<tr>
<td>White Sashes</td>
<td>High Justice</td>
<td>Within 600 feet of the Melbrindar</td>
</tr>
<tr>
<td>Rangers of the Valley</td>
<td>Low Justice</td>
<td>All lands along and within sight of the Pilgrim Road</td>
</tr>
<tr>
<td>Guildhall guards</td>
<td>Low Justice</td>
<td>Appropriate guild properties</td>
</tr>
</tbody>
</table>
<p align="left">Table 2: Crimes and Penalties for elves</p>
<table border="1" cellspacing="0" cellpadding="0" width="468">
<tbody>
<tr>
<td width="145">Crime</td>
<td width="33">Class</td>
<td width="290">Penalty</td>
</tr>
<tr>
<td>Aiding and Abetting</td>
<td>Low</td>
<td>100 gp or 500    gp.</td>
</tr>
<tr>
<td>Arson</td>
<td>High</td>
<td>500 gp or 10 days community service.</td>
</tr>
<tr>
<td>Assault</td>
<td>Low</td>
<td>50 gp or 2 days community service.</td>
</tr>
<tr>
<td>Banditry</td>
<td>High</td>
<td>Forfeiture of all possessions, exile.</td>
</tr>
<tr>
<td>Battery</td>
<td>Low</td>
<td>200 gp or 2 days community service.</td>
</tr>
<tr>
<td>Blackmail</td>
<td>High</td>
<td>Exile.</td>
</tr>
<tr>
<td>Blasphemy</td>
<td>High</td>
<td>Exile.</td>
</tr>
<tr>
<td>Bribery</td>
<td>Low</td>
<td>forfeiture of all gold carried.</td>
</tr>
<tr>
<td>Burglary</td>
<td>Low</td>
<td>Exile.</td>
</tr>
<tr>
<td>Destruction of Noble’s Property</td>
<td>High</td>
<td>Cost of repairs or 1day per 100gp of damage in community service.</td>
</tr>
<tr>
<td>Disturbing the Peace</td>
<td>Low</td>
<td>Up to 450 gp.</td>
</tr>
<tr>
<td>Extortion</td>
<td>High</td>
<td>90% of wealth, 26 days community service.</td>
</tr>
<tr>
<td>Forgery</td>
<td>Low</td>
<td>Confiscation of all possessions, 12 days community service.</td>
</tr>
<tr>
<td>Fraud Against a Noble</td>
<td>High</td>
<td>Forfeiture of all possessions, 52 days community service or exile.</td>
</tr>
<tr>
<td>Grave Robbing</td>
<td>Low</td>
<td>Confiscation of carried goods, 26 days community service.</td>
</tr>
<tr>
<td>Impersonation of a Noble</td>
<td>High</td>
<td>Forfeiture of wealth and all possessions, 52 days community service or exile.</td>
</tr>
<tr>
<td>Interfering with the Representative of a Noble</td>
<td>Low</td>
<td>Up to 300 gp, 4 days community service.</td>
</tr>
<tr>
<td>Kidnapping</td>
<td>High</td>
<td>Confiscation of goods carried, 1,000 gp, 26 days community service or confiscation of goods carried, 10,000 gp fine, 104 days community service.</td>
</tr>
<tr>
<td>Magical Assault</td>
<td>High</td>
<td>Confiscation of spellbooks, 500 gp, 4 days community service or confiscation of spellbooks and goods carried, 2,000 gp, 13 days community service, and loss of ear.</td>
</tr>
<tr>
<td>Malicious Mischief</td>
<td>Low</td>
<td>Up to 1,000 gp, up to 4 days community service, and full reimbursement of property value.</td>
</tr>
<tr>
<td>Manslaughter</td>
<td>High</td>
<td>Forfeiture of all equipment, property, and wealth, 52 days community service.</td>
</tr>
<tr>
<td>Murder</td>
<td>High</td>
<td>Death or Exile.</td>
</tr>
<tr>
<td>Negligent Use of Magic</td>
<td>High</td>
<td>Confiscation of spellbooks, 500 gp, 4 days community service or confiscation of spellbooks    and goods carried, 2,000 gp, 13 days community service loss of ear.</td>
</tr>
<tr>
<td>Ownership of Illegal Goods</td>
<td>Low</td>
<td>Varies: Confiscation of the item(s) owned and a warning and fine of 100 to 2,000 gp    to exile from the region, as deemed by the item.</td>
</tr>
<tr>
<td>Perjury</td>
<td>High</td>
<td>600 gp, 8 days community service.</td>
</tr>
<tr>
<td>Piracy</td>
<td>High</td>
<td>Confiscation of all wealth, 500 gp, 10 days community service or confiscation of all    wealth, 2,000 gp, 26 days community service, and loss of eye.</td>
</tr>
<tr>
<td>Resisting Arrest</td>
<td>Low</td>
<td>300 gp, 2 days community service or 600 gp, 4 days community service.</td>
</tr>
<tr>
<td>Robbery</td>
<td>High</td>
<td>Confiscation of goods carried, 1,000 gp, 10 days community service or confiscation of goods carried, 5,000 gp, 26 days community service, loss of hand.</td>
</tr>
<tr>
<td>Sedition</td>
<td>High</td>
<td>13 days community service.</td>
</tr>
<tr>
<td>Smuggling</td>
<td>High</td>
<td>Confiscation of illegal goods, 2,000 gp, 13 days community service days community service, Sometimes exile.</td>
</tr>
<tr>
<td>Theft</td>
<td>Low</td>
<td>Confiscation of goods carried, 200 gp, 5 d days community service or confiscation of goods carried, 1,000 gp, 12 days community service, loss of finger.</td>
</tr>
<tr>
<td>Treason/Revolt</td>
<td>High</td>
<td>Forfeiture of all possessions, property, and wealth, and death by hanging, draw and quartering.</td>
</tr>
<tr>
<td>Trespassing</td>
<td>Low</td>
<td>20gp – 500 gp.</td>
</tr>
</tbody>
</table>
<p align="left">Table 2: Crimes and  Penalties non elves</p>
<table border="1" cellspacing="0" cellpadding="0" width="468">
<tbody>
<tr>
<td width="145">Crime</td>
<td width="33">Class</td>
<td width="290">Penalty</td>
</tr>
<tr>
<td>Aiding and Abetting</td>
<td>Low</td>
<td>100 gp or 500 gp or 1,000 gp + 4 days in stockade or dungeon.</td>
</tr>
<tr>
<td>Arson</td>
<td>High</td>
<td>1 day in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Assault</td>
<td>High</td>
<td>2 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Banditry</td>
<td>High</td>
<td>Forfeiture of all possessions, 1 day in stockade or dungeon per 100 gp of stolen goods, then death by hanging.</td>
</tr>
<tr>
<td>Battery</td>
<td>High</td>
<td>10 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Blackmail</td>
<td>High</td>
<td>90% of wealth, 26 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Blasphemy</td>
<td>High</td>
<td>Public whipping, then death by beheading.</td>
</tr>
<tr>
<td>Bribery</td>
<td>Low</td>
<td>Ten times value offered and public whipping, or forfeiture of all gold carried, and public whipping.</td>
</tr>
<tr>
<td>Burglary</td>
<td>High</td>
<td>10days in stockade or dungeon, then death by hanging</td>
</tr>
<tr>
<td>Destruction of Noble’s Property</td>
<td>High</td>
<td>Cost of repairs, 1 day in stockade, or dungeon per 1,000 gp of damage public whipping.</td>
</tr>
<tr>
<td>Disturbing the Peace</td>
<td>Low</td>
<td>1 day in stockade or dungeon, then public whipping.</td>
</tr>
<tr>
<td>Extortion</td>
<td>High</td>
<td>90% of wealth, 26 days in stockade or dungeon death by beheading.</td>
</tr>
<tr>
<td>Forgery</td>
<td>Low</td>
<td>Confiscation of all possessions, 13 days in stockade or dungeon, loss of finger.</td>
</tr>
<tr>
<td>Fraud Against a Noble</td>
<td>High</td>
<td>Forfeiture of all possessions, 26 days in stockade or dungeon then death by beheading.</td>
</tr>
<tr>
<td>Grave Robbing</td>
<td>High</td>
<td>13 days in stockade or dungeon, then death by beheading.</td>
</tr>
<tr>
<td>Impersonation of a Noble</td>
<td>High</td>
<td>Forfeiture of wealth and all possessions, 52 days in stockade or dungeon then death by beheading.</td>
</tr>
<tr>
<td>Interfering with the Representative of a Noble</td>
<td>Low</td>
<td>4 days in stockade or dungeon.</td>
</tr>
<tr>
<td>Kidnapping</td>
<td>High</td>
<td>26 days in stockade or dungeon, and loss of eye and hand. or confiscation of goods carried, 104 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Magical Assault</td>
<td>High</td>
<td>Confiscation of spellbooks, 4 days in stockade or dungeon, and loss of ear or confiscation of spellbooks<br />
and goods    carried, 13 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Malicious Mischief</td>
<td>Low</td>
<td>4 days in stockade or dungeon, and full reimbursement of property value.</td>
</tr>
<tr>
<td>Manslaughter</td>
<td>High</td>
<td>Forfeiture of all equipment, property, and wealth, 52 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Murder</td>
<td>High</td>
<td>Death by beheading.</td>
</tr>
<tr>
<td>Negligent Use of Magic</td>
<td>High</td>
<td>Confiscation of spellbooks, 4 days in stockade or dungeon, and loss of ear or confiscation of spellbooks and goods carried, 13 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Ownership of Illegal Goods</td>
<td>Low</td>
<td>Varies: Confiscation of the item(s) owned and a warning and fine of 100 to 2,000 gp to exile from the region, as deemed by the item.</td>
</tr>
<tr>
<td>Perjury</td>
<td>High</td>
<td>8 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Piracy</td>
<td>High</td>
<td>Confiscation of all wealth, 10 days in stockade or dungeon, and loss of eye or confiscation of all wealth, 26 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Resisting Arrest</td>
<td>Low</td>
<td>4 days in stockade or dungeon.</td>
</tr>
<tr>
<td>Robbery</td>
<td>High</td>
<td>Confiscation of goods carried, 10 days in stockade or dungeon and loss of hand or confiscation of goods carried, 26 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Sedition</td>
<td>High</td>
<td>13 days in stockade or dungeon then death by hanging.</td>
</tr>
<tr>
<td>Smuggling</td>
<td>High</td>
<td>Confiscation of illegal goods, 13 days in stockade or dungeon, public whipping, then death by hanging.</td>
</tr>
<tr>
<td>Theft</td>
<td>High</td>
<td>Confiscation of goods carried, 5 days in stockade or dungeon, and loss of finger, or confiscation of goods carried, 12 days in stockade or dungeon, then death by hanging.</td>
</tr>
<tr>
<td>Treason/Revolt</td>
<td>High</td>
<td>Forfeiture of all possessions, property, and wealth, then death by beheading.</td>
</tr>
<tr>
<td>Trespassing</td>
<td>Low</td>
<td>1 day in stockade or dungeon.</td>
</tr>
<tr>
<td>Walking clockwise inside the compound</td>
<td>High</td>
<td>Immediate death.</td>
</tr>
</tbody>
</table>
<h3>Pathfinder Roleplaying Game</h3>
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