Magic Items

Magic Items

Elixer of Darra root (50gp)
Potion of Tortoise Recall Minor (300gp)
Potion of Tortoise Recall Major (750gp)

Elixer of Darra root (50gp)
A vial of Elixir of Darra root have 5 doses for 50gp. This will stop the effect the tortoises have on those with dragon blood in their veins, keeping the drinker free of illness for 24hours. The common side effect of blue eyes that comes from chewing the rather bitter root is also lessoned. Few people can tell if someone is of dragon blood while using the elixir (DC 20 Luck). While those who choose to dig up the roots of trees that grow on the tortoises, and chew them, end up with bright blue eyes and in many cases (DC 20 Luck) end up sickened (1d4 minutes). Blueness in the eyes goes away after 24hours if the root is no longer eaten.
The druids of Darra sell this elixir throughout the world. With the exception of Cork, all tortoises have a druid of Darra onboard with both the elixir (50gp) and the raw root (2sp) on ready for purchase.

Potion of Tortoise Recall Minor (300gp)
This potion will get you back to the tortoise city you name just before drinking the potion. Important note though, you must have trinket from the tortoise usually a small figurine tied around the bottle stopper. Without the trinket you will still arrive at the tortoise, but you will be stripped of all clothing and gear. There is a unique trinket for each tortoise city. These potions are sold on most tortoise cities; they are rarely found in shops in brick and mortar settlements. The potions only work on the same plane as the tortoise. The potion will recall one person size Medium or smaller.

Potion of Tortoise Recall Major (750gp)
This potion will get you back to the tortoise city you name just before drinking the potion. Important note though, you must have trinket from the tortoise usually a small figurine tied around the bottle stopper. Without the trinket you will still arrive at the tortoise stripped of all clothing or gear. These potions are sold on most tortoise cities; they are rarely found in shops in brick and mortar settlements. The potions only work on the same plane as the tortoise. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring up to three additional willing Medium or smaller creatures (carrying gear or objects up to its maximum load). A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.

An unwilling creature can’t be teleported by tortoise recall.

Material component is a small trinket originating from the tortoise, without the trinket you may still travel but will arrive at the tortoises’ portal quarterdeck naked, and without any clothing or gear.