Spells
Tortoise Recall
Conjuration (Teleportation)
Level: Clr 3, Drd 3, Travel 3
Components: VM
Casting Time: 1 standard action
Range: Unlimited
Target: You and touched objects or other willing creatures
Duration: Instantaneous
Saving Throw: None or Will negates (harmless, object)
Spell Resistance: No or Yes (harmless, object)
Tortoise recall teleports you instantly back to the tortoise city you name while holding a small trinket originating from the named tortoise. You must designate a very familiar place on the tortoise while casting the spell. The actual point of arrival is a designated area no larger than 10 feet by 10 feet. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
An unwilling creature can’t be teleported by tortoise recall. Likewise, a creature’s Will save (or spell resistance) prevents items in its possession from being teleported. Unattended, nonmagical objects receive no saving throw.
Material component is a small trinket originating from the tortoise. There is a unique trinket for each tortoise city. Without the trinket, you may still travel but will arrive at the tortoises’ portal quarterdeck naked and without any clothing or gear.
Tortoises You Can Recall To
Alice Tortoise village
Wanders the old brunari lands. One of the few tortoises that has no scute companion.
Argotan Tortoise village
Feared throughout the Plains of Jerren as being a home to brigands. Seldom do good things happen where Argotan appears on the horizon.
Cork Tortoise city
Known for it’s College for Bardic knowledge. The city disapeared 5 years ago. Refugees said that orcs attacked them and “stole the city.”
Darra Tortoise thorp
Home to the Druids of Darra, makers of elixirs that protect those with draconic ancestry from the toxic effects of tortoise pheromones.
Elwonna Tortoise city
Transits between the Plains of Jerren and the Valley of the Gods, most of the locals are stocky red headed folk known for their wrestling skills. The Tournament of Bent Arms happens every year usually a week after the tortoise settles down for the winter. Ruled by King Erik the Just.
Ingersol Tortoise city
Many millennia ago Ingersol slid down into a great valley between two mountains (MT. Laudin & MT. Jerdin) and was unable to get out. The city wanders the valley now known as the Vale of Ingersol.
Lagdil Tortoise Thorp
A small tortoise that wanders the old Brunary lands called Lagdil, is home to a small group of warriors.
Morgan Tortoise city
Ruled by dwarves. Morgan works the Plains of Jerren, strip-mining for coal and other mineral resources for the dwarves.
Tudd Tortoise city
This slow moving city transits between the Plains of Jerren and the Valley of the Gods picking up pilgrims on occasion. Ruled by King Rupert Yelloweyes.
Pathfinder Roleplaying Game
4e D&D Core Rulebooks (depreciated in Alidor)




